Richard Griffiths
Lead Developer
A British 🇬🇧 / German 🇩🇪 developer based in Frankfurt, Germany 🇩🇪
About Me
Let's Start...
I'm Richard Griffiths, a Lead Developer
I love to design and build software. My journey from backend to frontend, through app & games development, has been incredibly rewarding. I've worked with some of the biggest names in the world and in my spare time freely contributed and shared with the open source community.
I guide teams through complex projects, making a large positive impact and always strive to make projects successful!
Want to work together? Feel free to contact me.
- Name:Richard Griffiths
- Email:richard@fractalrift.com
- From:Cardiff, United Kingdom
- Living In:Frankfurt, Germany
- Degree:BSc with Honours @ Cardiff University, UK
17+
Years Experiance
Apple & Deutsche Bank
World Class Clients
2
Startups Founded
Services
What I Do
Web Development
Elevate your online presence with a website or webapp. Responsive, visually appealing websites and web apps that enhance user experience and functionality.
Application Development
Software solutions requiring a non-web approach. From desktop applications to comprehensive server systems, ensuring scalability and strategic alignment.
Mobile Development
Build for the mobile-first era. Both native and cross-platform applications, focusing on engaging, high-performance mobile experiences.
Game Development
Blend art with technology. Developing immersive games on various platforms, ensuring captivating, polished gaming experiences, ready to captivate audiences.
Software Architecture
Designing for robust software solutions. Specialising in non-infrastructure based software designs involving server, client and interactions between the two.
Continuous Integration
Streamline your development processes. Focusing on automation & code integration, enhancing code quality, and speeding up delivery.
Articles
What I've Written
February 2016
UI Library Review: Coherent UI
Rogue Vector's Blog
Coherent UI library and how it can be used to create a game's UI.
June 2014
Game Scripting Languages
Rogue Vector's Blog
Scripting languages and their uses in game development.
April 2014
Game UI: Structure and Libraries
Rogue Vector's Blog
How to structure a game's UI and the libraries that can be used to do so.
December 2014
Embedding Lua into C++
Rogue Vector's Blog
How to embed Lua into C++ and details on bindings.
May 2014
Game UI: Scalability & Aspect Ratios
Rogue Vector's Blog
How to scale a game's UI and how to handle different aspect ratios.
Portfolio
My Work













Testimonial
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